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A FiveM core with a load of bloat.
Live players
7-day peak
294
All-time peak
294
Last seen
Oct 19, 2026, 09:50 PM
Votes
0
Rating
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Entre no discord https://discord.gg/p3kmgHVYa para mais informaçôes.
We count the players on this server every five minutes and keep the history.
Racing Roleplay is busy for most of the day rather than one evening: it stays above its 129-player daily average for 11 straight hours, 16:00–03:00 UTC, averaging 194 across that stretch and peaking at 01:00 UTC with 252. Outside it the city empties: across 05:00–16:00 UTC it averages just 64 players, bottoming out at 09:00 UTC on 22, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 300 slots, reaching 294 of them (98%) at its peak this week, and when anyone is on it, it averages 136 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 35% of each other, so this is a settled population rather than a spike.
That peak of 294 makes Racing Roleplay the 309th busiest of the 42,434 FiveM servers ViceHub tracked consistently this week. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Racing Roleplay runs Qbox with 470 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 247 | 141 |
| Sat 17 Oct | 284 | 131 |
| Fri 16 Oct | 259 | 125 |
| Thu 15 Oct | 284 | 126 |
| Wed 14 Oct | 291 | 132 |
| Tue 13 Oct | 294 | 131 |
| Mon 12 Oct | 283 | 168 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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