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The official recipe of the most popular FiveM RP framework, containing Jobs, Housing, Vehicles & more!
Live players
7-day peak
10
All-time peak
36
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
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Please join http://discord.gg/motorcitystreets and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
Motor City Streets is busy for most of the day rather than one evening: it stays above its 1-player daily average for 9 straight hours, 16:00–01:00 UTC, averaging 2 across that stretch and peaking at 19:00 UTC with 4. Outside it the city empties: across 03:00–15:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 64 slots are far more than it uses: when anyone is on it, it averages 1 player, and the busiest single moment of the week reached only 10 — 16% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 364% of each other, so this is a settled population rather than a spike.
That puts Motor City Streets ahead of 89% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Motor City Streets runs ESX with 345 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 9 | 1 |
| Sat 17 Oct | 7 | 2 |
| Fri 16 Oct | 6 | 1 |
| Thu 15 Oct | 10 | 2 |
| Wed 14 Oct | 4 | 0 |
| Tue 13 Oct | 3 | 1 |
| Mon 12 Oct | 9 | 2 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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