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BETA NOW OPEN | Serious Atlanta RP | Custom Car Packs | Gang Turf Wars | Player Housing | PD & EMS Hiring | No Pay-to-Win
Live players
7-day peak
37
All-time peak
37
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
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Please join http://discord.gg/atlreloadedrpv2 and request to be allowlisted.
We count the players on this server every five minutes and keep the history.
ATL Reloaded RP V2 | BETA is busy for most of the day rather than one evening: it stays above its 14-player daily average for 10 straight hours, 21:00–07:00 UTC, averaging 21 across that stretch and peaking at 03:00 UTC with 25. Outside it the city empties: across 07:00–18:00 UTC it averages just 6 players, bottoming out at 12:00 UTC on 2, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 13 players against 64 slots (20% full), and even its busiest moment of the week, 37 players, left 42% of the server free. It is also filling up: it averaged 16 players across 16 Oct–18 Oct, up 75% on the 9 it averaged across 12 Oct–14 Oct.
That puts ATL Reloaded RP V2 | BETA ahead of 95% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood ATL Reloaded RP V2 | BETA runs ESX with 319 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 28 | 14 |
| Sat 17 Oct | 34 | 17 |
| Fri 16 Oct | 37 | 17 |
| Thu 15 Oct | 34 | 15 |
| Wed 14 Oct | 27 | 11 |
| Tue 13 Oct | 21 | 9 |
| Mon 12 Oct | 26 | 8 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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