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Serious RP | Active PD & EMS | Player Businesses | Custom Scripts
Live players
7-day peak
112
All-time peak
112
Last seen
Jul 21, 2026, 09:30 PM
Votes
0
Rating
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Please join http://discord.gg/ironhavenv2
We count the players on this server every five minutes and keep the history.
IronHaven Roleplay is busy for most of the day rather than one evening: it stays above its 35-player daily average for 10 straight hours, 20:00–06:00 UTC, averaging 60 across that stretch and peaking at 01:00 UTC with 86. Outside it the city empties: across 06:00–20:00 UTC it averages just 16 players, bottoming out at 12:00 UTC on 5, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 120 slots its peak this week hit 112 — 93% of the server — and when anyone is on it, it averages 35 players, which is 29% full. It is also filling up: it averaged 38 players across 18 Jul–20 Jul, up 11% on the 34 it averaged across 14 Jul–16 Jul.
That puts IronHaven Roleplay ahead of 98% of the 42,441 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood IronHaven Roleplay runs QBCore with 454 resources loaded — a heavy build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 90 | 30 |
| Sun 19 Jul | 112 | 49 |
| Sat 18 Jul | 91 | 35 |
| Fri 17 Jul | 81 | 30 |
| Thu 16 Jul | 101 | 30 |
| Wed 15 Jul | 97 | 37 |
| Tue 14 Jul | 99 | 36 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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