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ZM Fight PVP - BODY - Talweet - Rank - gangs -1v1 2v2 3v3
Live players
7-day peak
57
All-time peak
57
Last seen
Sep 5, 2026, 05:20 AM
Votes
0
Rating
—
الرجاء الدخول إلى سيرفر الديسكورد أولاً https://discord.gg/zm2
We count the players on this server every five minutes and keep the history.
The window to join ZM Fight PVP is 19:00–23:00 UTC, when it averages 10 concurrent players — well clear of its 6-player round-the-clock average. It bites hardest at 20:00 UTC, averaging 12. Outside it the city empties: across 07:00–12:00 UTC it averages just 4 players, bottoming out at 09:00 UTC on 3, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 6 players against 128 slots (5% full), and even its busiest moment of the week, 57 players, left 55% of the server free. It is also filling up: it averaged 9 players across 2 Sept–4 Sept, up 171% on the 3 it averaged across 29 Aug–31 Aug.
That puts ZM Fight PVP ahead of 96% of the 44,004 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood ZM Fight PVP runs QBCore with 85 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Fri 4 Sept | 57 | 15 |
| Thu 3 Sept | 24 | 7 |
| Wed 2 Sept | 11 | 4 |
| Tue 1 Sept | 7 | 2 |
| Mon 31 Aug | 9 | 2 |
| Sun 30 Aug | 13 | 4 |
| Sat 29 Aug | 10 | 4 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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