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Recoil [Discord.gg/Rc6]
Live players
7-day peak
64
All-time peak
64
Last seen
Sep 5, 2026, 04:25 AM
Votes
0
Rating
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Please join http://discord.gg/Rc6 and request to be allowlisted.
We count the players on this server every five minutes and keep the history.
Recoil - .gg/Rc6 is busy for most of the day rather than one evening: it stays above its 7-player daily average for 9 straight hours, 16:00–01:00 UTC, averaging 16 across that stretch and peaking at 23:00 UTC with 30. Outside it the city empties: across 01:00–16:00 UTC it averages just 2 players, bottoming out at 03:00 UTC on 1, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 64 slots, reaching 64 of them (100%) at its peak this week, and when anyone is on it, it averages 7 players — expect to wait at prime time.
That puts Recoil - .gg/Rc6 ahead of 97% of the 44,019 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Recoil - .gg/Rc6 runs QBCore with 84 resources loaded — a moderate build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Fri 4 Sept | 39 | 9 |
| Thu 3 Sept | 64 | 13 |
| Wed 2 Sept | 10 | 2 |
| Tue 1 Sept | 10 | 3 |
| Mon 31 Aug | 18 | 6 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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