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Discord.gg/e1f ↗ Fight ↗ Rungun ↗ Rank ↗ 1v1 ↗ 2v2-5v5 ↗ Deathmatch ↗ تهييد
Live players
7-day peak
59
All-time peak
59
Last seen
Sep 5, 2026, 06:05 AM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join END Fight is 07:00–14:00 UTC, when it averages 13 concurrent players — well clear of its 7-player round-the-clock average. It bites hardest at 11:00 UTC, averaging 20. Outside it the city empties: across 17:00–06:00 UTC it averages just 3 players, bottoming out at 23:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 6 players against 128 slots (5% full), and even its busiest moment of the week, 59 players, left 54% of the server free. It is thinning, though: it averaged 3 players across 2 Sept–4 Sept, down 36% on the 5 it averaged across 28 Aug–31 Aug.
That puts END Fight ahead of 96% of the 43,991 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood END Fight runs QBCore with 59 resources loaded — a lean build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Fri 4 Sept | 1 | 0 |
| Thu 3 Sept | 2 | 0 |
| Wed 2 Sept | 46 | 11 |
| Tue 1 Sept | 59 | 17 |
| Mon 31 Aug | 32 | 7 |
| Sun 30 Aug | 8 | 3 |
| Fri 28 Aug | 12 | 4 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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