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Department of Justice Role-Play Community | Server 2 | Private | DOJRP.com
Live players
7-day peak
78
All-time peak
108
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
DoJRP Community is busy for most of the day rather than one evening: it stays above its 19-player daily average for 11 straight hours, 18:00–05:00 UTC, averaging 33 across that stretch and peaking at 02:00 UTC with 46. Outside it the city empties: across 06:00–18:00 UTC it averages just 6 players, bottoming out at 11:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 20 players against 128 slots (15% full), and even its busiest moment of the week, 79 players, left 38% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 37% of each other, so this is a settled population rather than a spike.
That puts DoJRP Community ahead of 97% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood DoJRP Community runs QBCore with 881 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 78 | 23 |
| Sat 17 Oct | 67 | 20 |
| Fri 16 Oct | 66 | 19 |
| Thu 15 Oct | 68 | 18 |
| Wed 14 Oct | 68 | 17 |
| Tue 13 Oct | 68 | 19 |
| Mon 12 Oct | 79 | 21 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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