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Servereröffnung 17.10! ✘ NEUER SERVER ✘ INGAMEVOICE ✘ SPIELERGEFÜHRTE WIRTSCHAFT ✘ UNTERNEHMEN, EVENTS UND VIELES MEHR!
Live players
7-day peak
70
All-time peak
70
Last seen
Oct 19, 2026, 09:15 PM
Votes
0
Rating
—
Um hier spiele zu können musst du Mitglied auf unserem Discord sein.\nhttps://discord.com/invite/beverlycity
We count the players on this server every five minutes and keep the history.
BEVERLY CITY ⌠ RELEASE ⌡ is busy for most of the day rather than one evening: it stays above its 8-player daily average for 9 straight hours, 14:00–23:00 UTC, averaging 15 across that stretch and peaking at 17:00 UTC with 20. Outside it the city empties: across 23:00–11:00 UTC it averages just 2 players, bottoming out at 04:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 400 slots are far more than it uses: when anyone is on it, it averages 6 players, and the busiest single moment of the week reached only 70 — 18% of capacity. It is also filling up: it averaged 13 players across 16 Oct–18 Oct, up 903% on the 1 it averaged across 12 Oct–14 Oct.
That puts BEVERLY CITY ⌠ RELEASE ⌡ ahead of 97% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood BEVERLY CITY ⌠ RELEASE ⌡ runs ESX with 216 resources loaded — a substantial build, using pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 53 | 20 |
| Sat 17 Oct | 70 | 18 |
| Fri 16 Oct | 7 | 2 |
| Thu 15 Oct | 10 | 1 |
| Wed 14 Oct | 6 | 1 |
| Tue 13 Oct | 4 | 1 |
| Mon 12 Oct | 8 | 2 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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