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RETCity
Live players
7-day peak
91
All-time peak
106
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join [QBCore Framework] RETCity is 11:00–18:00 UTC, when it averages 42 concurrent players — well clear of its 16-player round-the-clock average. It bites hardest at 13:00 UTC, averaging 54. Outside it the city empties: across 18:00–11:00 UTC it averages just 6 players, bottoming out at 22:00 UTC on 2, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 128 slots its peak this week hit 91 — 71% of the server — and when anyone is on it, it averages 19 players, which is 15% full. It is also filling up: it averaged 23 players across 16 Oct–18 Oct, up 44% on the 16 it averaged across 12 Oct–14 Oct.
That puts [QBCore Framework] RETCity ahead of 97% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 20th busiest of the 94 established Japan servers we track.
Under the hood [QBCore Framework] RETCity runs QBCore with 382 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 91 | 23 |
| Sat 17 Oct | 86 | 25 |
| Fri 16 Oct | 71 | 21 |
| Thu 15 Oct | 84 | 19 |
| Wed 14 Oct | 83 | 25 |
| Tue 13 Oct | 33 | 1 |
| Mon 12 Oct | 69 | 21 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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