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COMEBACK
Live players
7-day peak
80
All-time peak
95
Last seen
Oct 19, 2026, 09:10 PM
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0
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We count the players on this server every five minutes and keep the history.
The window to join [QBCore Framework] NMGR Season2 is 10:00–16:00 UTC, when it averages 38 concurrent players — well clear of its 14-player round-the-clock average. It bites hardest at 14:00 UTC, averaging 54. Outside it the city empties: across 16:00–10:00 UTC it averages just 7 players, bottoming out at 22:00 UTC on 2, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 100 slots its peak this week hit 80 — 80% of the server — and when anyone is on it, it averages 15 players, which is 15% full. It is also filling up: it averaged 16 players across 16 Oct–18 Oct, up 28% on the 12 it averaged across 12 Oct–14 Oct.
That puts [QBCore Framework] NMGR Season2 ahead of 97% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood [QBCore Framework] NMGR Season2 runs QBCore with 638 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 57 | 14 |
| Sat 17 Oct | 74 | 18 |
| Fri 16 Oct | 63 | 15 |
| Thu 15 Oct | 69 | 17 |
| Wed 14 Oct | 80 | 20 |
| Tue 13 Oct | 67 | 14 |
| Mon 12 Oct | 17 | 3 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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