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Live players
7-day peak
79
All-time peak
79
Last seen
Jul 21, 2026, 09:30 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join ⌠ENEMY OF THE STATE⌡CreativeMindsThrive is 21:00–05:00 UTC, when it averages 36 concurrent players — well clear of its 16-player round-the-clock average. It bites hardest at 02:00 UTC, averaging 47. Outside it the city empties: across 06:00–21:00 UTC it averages just 5 players, bottoming out at 10:00 UTC on 0, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 101 slots its peak this week hit 79 — 78% of the server — and when anyone is on it, it averages 16 players, which is 16% full. It is also filling up: it averaged 19 players across 18 Jul–20 Jul, up 41% on the 14 it averaged across 14 Jul–16 Jul.
That puts ⌠ENEMY OF THE STATE⌡CreativeMindsThrive ahead of 97% of the 42,441 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood ⌠ENEMY OF THE STATE⌡CreativeMindsThrive runs ND Core with 1,102 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 50 | 14 |
| Sun 19 Jul | 79 | 21 |
| Sat 18 Jul | 71 | 22 |
| Fri 17 Jul | 49 | 14 |
| Thu 16 Jul | 41 | 11 |
| Wed 15 Jul | 56 | 14 |
| Tue 14 Jul | 43 | 15 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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