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Welcome to 3BOSSCITY RP V3 — an advanced and immersive FiveM roleplay server featuring custom jobs, gangs, businesses, housing, island activities, vehicles, events, and much more!
Live players
7-day peak
54
All-time peak
64
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
—
Welcome to 3BOSSCITY ROLEPLAY VERSION 3!\n\nTo request allowlist approval:\n1. Join our Discord: https://discord.gg/5yQPhbBqJ6\n2. In the applications channel, use the bot's dropdown to start your application.\n3. Complete your application and wait for staff approval.
We count the players on this server every five minutes and keep the history.
The window to join 3BOSSCITY RP V3 is 00:00–08:00 UTC, when it averages 30 concurrent players — well clear of its 15-player round-the-clock average. It bites hardest at 04:00 UTC, averaging 37. Outside it the city empties: across 08:00–21:00 UTC it averages just 5 players, bottoming out at 12:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 16 players against 100 slots (16% full), and even its busiest moment of the week, 52 players, left 48% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 78% of each other, so this is a settled population rather than a spike.
That puts 3BOSSCITY RP V3 ahead of 96% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood 3BOSSCITY RP V3 runs QBCore with 304 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 41 | 17 |
| Sat 17 Oct | 52 | 17 |
| Fri 16 Oct | 35 | 14 |
| Thu 15 Oct | 44 | 16 |
| Wed 14 Oct | 44 | 15 |
| Tue 13 Oct | 38 | 11 |
| Mon 12 Oct | 47 | 19 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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Average and highest player counts for every hour of the day, across the last 7 days. Times are UTC.
| Hour | Avg | Peak | Relative activity |
|---|---|---|---|
| 00:00 | 23 | 35 | |
| 01:00 | 29 | 44 | |
| 02:00 | 35 | 52 | |
| 03:00 | 36 | 53 | |
| 04:00 | 37 | 54 | |
| 05:00 | 34 | 46 | |
| 06:00 | 28 | 42 | |
| 07:00 | 20 | 35 | |
| 08:00 | 10 | 27 | |
| 09:00 | 3 | 17 | |
| 10:00 | 2 | 5 | |
| 11:00 | 1 | 4 | |
| 12:00 | 1 | 3 | |
| 13:00 | 2 | 3 | |
| 14:00 | 2 | 4 | |
| 15:00 | 3 | 6 | |
| 16:00 | 4 | 13 | |
| 17:00 | 7 | 16 | |
| 18:00 | 10 | 18 | |
| 19:00 | 12 | 22 | |
| 20:00 | 14 | 26 | |
| 21:00 | 16 | 30 | |
| 22:00 | 16 | 28 | |
| 23:00 | 15 | 27 |