Navigate
An advanced FiveM RP framework including jobs, gangs, housing & more!
Live players
7-day peak
29
All-time peak
29
Last seen
Sep 30, 2026, 09:40 AM
Votes
0
Rating
—
Please join https://discord.gg/9hSScqnbD4 and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
The window to join STEEL ROLEPLAY is 11:00–18:00 UTC, when it averages 9 concurrent players — well clear of its 5-player round-the-clock average. It bites hardest at 13:00 UTC, averaging 14. Outside it the city empties: across 18:00–06:00 UTC it averages just 2 players, bottoming out at 22:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 99 slots are far more than it uses: when anyone is on it, it averages 5 players, and the busiest single moment of the week reached only 29 — 29% of capacity. It is also filling up: it averaged 7 players across 27 Sept–29 Sept, up 81% on the 4 it averaged across 23 Sept–25 Sept.
That puts STEEL ROLEPLAY ahead of 94% of the 42,810 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood STEEL ROLEPLAY runs QBCore with 843 resources loaded — a heavy build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Tue 29 Sept | 29 | 9 |
| Mon 28 Sept | 22 | 6 |
| Sun 27 Sept | 17 | 5 |
| Sat 26 Sept | 14 | 6 |
| Fri 25 Sept | 13 | 4 |
| Thu 24 Sept | 15 | 3 |
| Wed 23 Sept | 10 | 4 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
No reviews yet
Be the first to tell other players what it's really like.