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A competitive, 3-team gamemode where you build and fight inside the zone to take the victory!
Live players
7-day peak
98
All-time peak
152
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
KING OF THE HILL is busy for most of the day rather than one evening: it stays above its 41-player daily average for 11 straight hours, 11:00–22:00 UTC, averaging 63 across that stretch and peaking at 18:00 UTC with 73. Its longest quiet stretch is 23:00–11:00 UTC, averaging 20 players — thin by its own standards, but still a running city rather than an empty one.
It is a queue server: it sells out its 100 slots, reaching 98 of them (98%) at its peak this week, and when anyone is on it, it averages 43 players — expect to wait at prime time. It is also filling up: it averaged 48 players across 16 Oct–18 Oct, up 26% on the 38 it averaged across 12 Oct–14 Oct.
That puts KING OF THE HILL ahead of 98% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
KING OF THE HILL loads 6 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 86 | 46 |
| Sat 17 Oct | 97 | 51 |
| Fri 16 Oct | 98 | 49 |
| Thu 15 Oct | 85 | 38 |
| Wed 14 Oct | 96 | 37 |
| Tue 13 Oct | 74 | 35 |
| Mon 12 Oct | 84 | 43 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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