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A competitive, pvp Arma 3 KOTH style gamemode where only the best of three teams will win.
Live players
7-day peak
134
All-time peak
152
Last seen
Jul 21, 2026, 09:50 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
Cosmic King of the Hill is busy for most of the day rather than one evening: it stays above its 62-player daily average for 13 straight hours, 11:00–00:00 UTC, averaging 81 across that stretch and peaking at 15:00 UTC with 95. Its longest quiet stretch is 00:00–11:00 UTC, averaging 40 players — thin by its own standards, but still a running city rather than an empty one.
You can walk straight in: when anyone is on it, it averages 63 players against 300 slots (21% full), and even its busiest moment of the week, 134 players, left 55% of the server free. It is also filling up: it averaged 70 players across 18 Jul–20 Jul, up 24% on the 56 it averaged across 14 Jul–16 Jul.
That puts Cosmic King of the Hill ahead of 98% of the 42,427 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Cosmic King of the Hill loads 26 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 118 | 70 |
| Sun 19 Jul | 134 | 70 |
| Sat 18 Jul | 112 | 70 |
| Fri 17 Jul | 108 | 59 |
| Thu 16 Jul | 108 | 59 |
| Wed 15 Jul | 112 | 54 |
| Tue 14 Jul | 98 | 56 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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