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Fight, PvP, CFW [Discord.gg/E-F]
Live players
7-day peak
120
All-time peak
150
Last seen
Jul 21, 2026, 10:10 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Eirm 3.0 is 18:00–00:00 UTC, when it averages 114 concurrent players — well clear of its 106-player round-the-clock average. It bites hardest at 20:00 UTC, averaging 115. Its longest quiet stretch is 02:00–07:00 UTC, averaging 93 players — thin by its own standards, but still a running city rather than an empty one.
It is a queue server: it sells out its 120 slots, reaching 120 of them (100%) at its peak this week, and when anyone is on it, it averages 107 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 24% of each other, so this is a settled population rather than a spike.
That puts Eirm 3.0 ahead of 98% of the 42,399 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Eirm 3.0 runs Qbox with 93 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 119 | 104 |
| Sun 19 Jul | 120 | 113 |
| Sat 18 Jul | 119 | 112 |
| Fri 17 Jul | 120 | 105 |
| Thu 16 Jul | 120 | 108 |
| Wed 15 Jul | 120 | 91 |
| Tue 14 Jul | 120 | 113 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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