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Join Discord: discord.gg/e-f | Eirm
Live players
7-day peak
120
All-time peak
150
Last seen
Sep 5, 2026, 06:45 AM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Eirm 3.0 is 13:00–17:00 UTC, when it averages 112 concurrent players — well clear of its 95-player round-the-clock average. It bites hardest at 14:00 UTC, averaging 114. Its longest quiet stretch is 02:00–09:00 UTC, averaging 74 players — thin by its own standards, but still a running city rather than an empty one.
It is a queue server: it sells out its 120 slots, reaching 120 of them (100%) at its peak this week, and when anyone is on it, it averages 95 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 15% of each other, so this is a settled population rather than a spike.
That puts Eirm 3.0 ahead of 98% of the 43,976 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Eirm 3.0 runs Qbox with 109 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Fri 4 Sept | 120 | 101 |
| Thu 3 Sept | 119 | 103 |
| Wed 2 Sept | 118 | 92 |
| Tue 1 Sept | 119 | 92 |
| Mon 31 Aug | 119 | 89 |
| Sun 30 Aug | 119 | 90 |
| Sat 29 Aug | 119 | 102 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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