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discord.gg/VeloRP (SWE)
Live players
7-day peak
64
All-time peak
74
Last seen
Oct 19, 2026, 10:40 PM
Votes
0
Rating
β
BesΓΆk gΓ€rna vΓ₯r hemsida veloroleplay.se och skicka in din whitelist ansΓΆkan dΓ€r.
We count the players on this server every five minutes and keep the history.
Velo Roleplay π is busy for most of the day rather than one evening: it stays above its 15-player daily average for 9 straight hours, 14:00β23:00 UTC, averaging 32 across that stretch and peaking at 19:00 UTC with 45. Outside it the city empties: across 00:00β14:00 UTC it averages just 4 players, bottoming out at 07:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 16 players against 120 slots (13% full), and even its busiest moment of the week, 64 players, left 47% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 73% of each other, so this is a settled population rather than a spike.
That puts Velo Roleplay π ahead of 97% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players β and the 12th busiest of the 41 established Sweden servers we track.
Under the hood Velo Roleplay π runs QBCore with 281 resources loaded β a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 56 | 21 |
| Sat 17 Oct | 55 | 12 |
| Fri 16 Oct | 36 | 13 |
| Thu 15 Oct | 63 | 15 |
| Wed 14 Oct | 58 | 15 |
| Tue 13 Oct | 64 | 17 |
| Mon 12 Oct | 62 | 17 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off β so any percentage would be a guess. How we measure this.
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