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https://discord.gg/sweunity (SWE)
Live players
7-day peak
76
All-time peak
86
Last seen
Oct 19, 2026, 09:50 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
Unity Roleplay is busy for most of the day rather than one evening: it stays above its 21-player daily average for 10 straight hours, 12:00–22:00 UTC, averaging 40 across that stretch and peaking at 17:00 UTC with 56. Outside it the city empties: across 22:00–11:00 UTC it averages just 7 players, bottoming out at 05:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 22 players against 128 slots (17% full), and even its busiest moment of the week, 76 players, left 41% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 49% of each other, so this is a settled population rather than a spike.
That puts Unity Roleplay ahead of 97% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 9th busiest of the 43 established Sweden servers we track.
Under the hood Unity Roleplay runs ESX with 275 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 61 | 24 |
| Sat 17 Oct | 70 | 26 |
| Fri 16 Oct | 65 | 24 |
| Thu 15 Oct | 61 | 20 |
| Wed 14 Oct | 73 | 18 |
| Tue 13 Oct | 76 | 24 |
| Mon 12 Oct | 67 | 21 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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