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🌆 More Than a Server • 🎭 Serious Roleplay • 💼 Careers & Businesses • 🔥 Criminal Progression • 🚓 Active PD & EMS • 👥 Community Driven
Live players
7-day peak
48
All-time peak
54
Last seen
Oct 19, 2026, 11:20 PM
Votes
0
Rating
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Please join http://discord.gg/creationrp and request to be allowlisted.
We count the players on this server every five minutes and keep the history.
The window to join Creation Roleplay is 23:00–05:00 UTC, when it averages 21 concurrent players — well clear of its 11-player round-the-clock average. It bites hardest at 01:00 UTC, averaging 27. Outside it the city empties: across 05:00–18:00 UTC it averages just 6 players, bottoming out at 11:00 UTC on 3, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 12 players against 120 slots (10% full), and even its busiest moment of the week, 48 players, left 60% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 29% of each other, so this is a settled population rather than a spike.
That puts Creation Roleplay ahead of 96% of the 42,363 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Creation Roleplay runs Qbox with 427 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 32 | 13 |
| Sat 17 Oct | 34 | 12 |
| Fri 16 Oct | 38 | 10 |
| Thu 15 Oct | 34 | 11 |
| Wed 14 Oct | 48 | 12 |
| Tue 13 Oct | 30 | 10 |
| Mon 12 Oct | 44 | 13 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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