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Welcome to SouthSide Projects, an immersive Orlando, Florida based roleplay server where every player has a story to tell. From civilians building businesses, pursuing careers, and creating their own opportunities to law enforcement serving and protecting the community, there's a place for everyone. Experience realistic civilian life, exciting interactions, community-driven stories, and high-quality roleplay alongside the Florida Highway Patrol (FHP), Orlando Police Department (OPD), Orange County Sheriff's Office (OCSO), and Osceola County Sheriff's Office (OSO). Whether you're building your
Live players
7-day peak
55
All-time peak
55
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
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Please join http://discord.gg/southside26 and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
Southside Projects is busy for most of the day rather than one evening: it stays above its 13-player daily average for 10 straight hours, 20:00–06:00 UTC, averaging 28 across that stretch and peaking at 02:00 UTC with 39. Outside it the city empties: across 06:00–20:00 UTC it averages just 3 players, bottoming out at 12:00 UTC on 0, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 70 slots its peak this week hit 55 — 79% of the server — and when anyone is on it, it averages 13 players, which is 18% full. Day to day it barely moves: across those 7 days its daily averages stay within 139% of each other, so this is a settled population rather than a spike.
That puts Southside Projects ahead of 96% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Southside Projects loads 564 resources (a heavy build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 43 | 15 |
| Sat 17 Oct | 38 | 10 |
| Fri 16 Oct | 55 | 17 |
| Thu 15 Oct | 48 | 14 |
| Wed 14 Oct | 50 | 13 |
| Tue 13 Oct | 48 | 14 |
| Mon 12 Oct | 49 | 7 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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