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Out Fight
Live players
7-day peak
69
All-time peak
88
Last seen
Jul 21, 2026, 10:35 PM
Votes
0
Rating
—
نرجو منك الدخول الى سيرفرنا في الديسكورد لتتمكن من دخول السيرفر https://discord.gg/ofu
We count the players on this server every five minutes and keep the history.
The window to join Out Fight is 22:00–03:00 UTC, when it averages 42 concurrent players — well clear of its 35-player round-the-clock average. It bites hardest at 23:00 UTC, averaging 47. Its longest quiet stretch is 03:00–12:00 UTC, averaging 29 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 90 slots its peak this week hit 69 — 77% of the server — and when anyone is on it, it averages 36 players, which is 40% full. Day to day it barely moves: across those 7 days its daily averages stay within 48% of each other, so this is a settled population rather than a spike.
That puts Out Fight ahead of 97% of the 42,379 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Out Fight runs QBCore with 49 resources loaded — a lean build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 69 | 45 |
| Sun 19 Jul | 54 | 30 |
| Sat 18 Jul | 63 | 32 |
| Fri 17 Jul | 59 | 31 |
| Thu 16 Jul | 59 | 33 |
| Wed 15 Jul | 53 | 37 |
| Tue 14 Jul | 64 | 43 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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