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City of Los Santos is a serious voice & text roleplay server based in Los Santos.
Live players
7-day peak
88
All-time peak
127
Last seen
Sep 4, 2026, 11:55 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join City of Los Santos V4 is 22:00–06:00 UTC, when it averages 28 concurrent players — well clear of its 11-player round-the-clock average. It bites hardest at 02:00 UTC, averaging 39. Outside it the city empties: across 06:00–22:00 UTC it averages just 3 players, bottoming out at 10:00 UTC on 1, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 100 slots its peak this week hit 88 — 88% of the server — and when anyone is on it, it averages 11 players, which is 11% full. It is thinning, though: it averaged 5 players across 1 Sept–3 Sept, down 67% on the 15 it averaged across 28 Aug–30 Aug.
That puts City of Los Santos V4 ahead of 97% of the 43,414 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood City of Los Santos V4 runs ESX with 321 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Thu 3 Sept | 16 | 1 |
| Wed 2 Sept | 20 | 2 |
| Tue 1 Sept | 69 | 12 |
| Mon 31 Aug | 52 | 14 |
| Sun 30 Aug | 77 | 22 |
| Sat 29 Aug | 88 | 16 |
| Fri 28 Aug | 46 | 8 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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