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OMG Community
Live players
7-day peak
8
All-time peak
36
Last seen
Sep 30, 2026, 11:20 AM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
OMG Community is busy for most of the day rather than one evening: it stays above its 1-player daily average for 10 straight hours, 11:00–21:00 UTC, averaging 2 across that stretch and peaking at 13:00 UTC with 3. Outside it the city empties: across 21:00–11:00 UTC it averages just 1 player, bottoming out at 23:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 2,048 slots are far more than it uses: when anyone is on it, it averages 1 player, and the busiest single moment of the week reached only 8 — 0% of capacity. It is thinning, though: it averaged 1 players across 27 Sept–29 Sept, down 66% on the 2 it averaged across 23 Sept–25 Sept.
That puts OMG Community ahead of 87% of the 42,775 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood OMG Community runs ox_core with 168 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Tue 29 Sept | 4 | 0 |
| Mon 28 Sept | 3 | 1 |
| Sun 27 Sept | 4 | 1 |
| Sat 26 Sept | 3 | 1 |
| Fri 25 Sept | 8 | 2 |
| Thu 24 Sept | 5 | 1 |
| Wed 23 Sept | 8 | 3 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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