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A FiveM core with a load of bloat.
Live players
7-day peak
34
All-time peak
34
Last seen
Jul 21, 2026, 08:25 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join [Qbox Project] Training-Test is 11:00–17:00 UTC, when it averages 4 concurrent players — well clear of its 2-player round-the-clock average. It bites hardest at 14:00 UTC, averaging 6. Outside it the city empties: across 17:00–03:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 48 slots its peak this week hit 34 — 71% of the server — and when anyone is on it, it averages 2 players, which is 4% full. It is thinning, though: it averaged 0 players across 18 Jul–20 Jul, down 88% on the 4 it averaged across 14 Jul–16 Jul.
That puts [Qbox Project] Training-Test ahead of 95% of the 42,519 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood [Qbox Project] Training-Test runs Qbox with 139 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 8 | 0 |
| Sun 19 Jul | 6 | 0 |
| Sat 18 Jul | 7 | 1 |
| Fri 17 Jul | 34 | 7 |
| Thu 16 Jul | 9 | 4 |
| Wed 15 Jul | 7 | 4 |
| Tue 14 Jul | 15 | 4 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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