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Custom varvognsruns og blackmarket med meget mere.
Live players
7-day peak
22
All-time peak
43
Last seen
Jul 21, 2026, 09:35 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
[Qbox projekt] Daynight 2.0 15+ is busy for most of the day rather than one evening: it stays above its 5-player daily average for 10 straight hours, 12:00–22:00 UTC, averaging 9 across that stretch and peaking at 18:00 UTC with 12. Outside it the city empties: across 22:00–12:00 UTC it averages just 2 players, bottoming out at 02:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 128 slots are far more than it uses: when anyone is on it, it averages 5 players, and the busiest single moment of the week reached only 22 — 17% of capacity. It is also filling up: it averaged 6 players across 18 Jul–20 Jul, up 63% on the 4 it averaged across 14 Jul–16 Jul.
That puts [Qbox projekt] Daynight 2.0 15+ ahead of 93% of the 42,441 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 25th busiest of the 30 established Denmark servers we track.
Under the hood [Qbox projekt] Daynight 2.0 15+ runs Qbox with 254 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 16 | 4 |
| Sun 19 Jul | 22 | 6 |
| Sat 18 Jul | 19 | 7 |
| Fri 17 Jul | 13 | 4 |
| Thu 16 Jul | 16 | 5 |
| Wed 15 Jul | 12 | 4 |
| Tue 14 Jul | 11 | 3 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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