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By Racers. For Developers.
Live players
7-day peak
13
All-time peak
25
Last seen
Jul 21, 2026, 10:35 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Project Street DEV - WLVF is 21:00–01:00 UTC, when it averages 2 concurrent players — well clear of its 0-player round-the-clock average. It bites hardest at 00:00 UTC, averaging 2. Outside it the city empties: across 01:00–20:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 0 players against 32 slots (1% full), and even its busiest moment of the week, 13 players, left 59% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 1874% of each other, so this is a settled population rather than a spike.
That puts Project Street DEV - WLVF ahead of 90% of the 42,379 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Project Street DEV - WLVF loads 67 resources (a moderate build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 10 | 0 |
| Sun 19 Jul | 13 | 1 |
| Sat 18 Jul | 1 | 0 |
| Fri 17 Jul | 1 | 0 |
| Thu 16 Jul | 1 | 0 |
| Wed 15 Jul | 1 | 0 |
| Tue 14 Jul | 1 | 0 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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