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Custom Written, Live Anywhere, Custom Vehicles/Clothing, Groups/Territory, Stock Market, Active Community, Built on Feedback
Live players
7-day peak
400
All-time peak
400
Last seen
Jul 21, 2026, 04:20 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
HighLife Roleplay is busy for most of the day rather than one evening: it stays above its 266-player daily average for 12 straight hours, 18:00–06:00 UTC, averaging 354 across that stretch and peaking at 02:00 UTC with 377. Its longest quiet stretch is 07:00–18:00 UTC, averaging 170 players — thin by its own standards, but still a running city rather than an empty one.
It is a queue server: it sells out its 400 slots, reaching 400 of them (100%) at its peak this week, and when anyone is on it, it averages 266 players — expect to wait at prime time. It is also filling up: it averaged 285 players across 18 Jul–20 Jul, up 13% on the 252 it averaged across 14 Jul–16 Jul.
That peak of 400 makes HighLife Roleplay the 197th busiest of the 42,744 FiveM servers ViceHub tracked consistently this week — and the 3rd busiest of the 75 established United Kingdom servers we track.
HighLife Roleplay loads 54 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 400 | 269 |
| Sun 19 Jul | 400 | 298 |
| Sat 18 Jul | 400 | 287 |
| Fri 17 Jul | 399 | 254 |
| Thu 16 Jul | 397 | 257 |
| Wed 15 Jul | 400 | 241 |
| Tue 14 Jul | 400 | 257 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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