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TEMAN MAIN PROJECT
Live players
7-day peak
119
All-time peak
144
Last seen
Sep 4, 2026, 09:50 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join TEMAN MAIN ROLEPLAY is 13:00–20:00 UTC, when it averages 72 concurrent players — well clear of its 35-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 95. Outside it the city empties: across 20:00–07:00 UTC it averages just 13 players, bottoming out at 23:00 UTC on 4, so an off-peak login means an all-but-empty server.
Its 600 slots are far more than it uses: when anyone is on it, it averages 35 players, and the busiest single moment of the week reached only 119 — 20% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 18% of each other, so this is a settled population rather than a spike.
That puts TEMAN MAIN ROLEPLAY ahead of 98% of the 43,539 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 24th busiest of the 62 established Indonesia servers we track.
Under the hood TEMAN MAIN ROLEPLAY runs QBCore with 222 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Thu 3 Sept | 119 | 36 |
| Wed 2 Sept | 98 | 34 |
| Tue 1 Sept | 109 | 36 |
| Mon 31 Aug | 103 | 32 |
| Sun 30 Aug | 100 | 38 |
| Sat 29 Aug | 102 | 35 |
| Fri 28 Aug | 119 | 37 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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