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TEMAN MAIN PROJECT
Live players
7-day peak
119
All-time peak
119
Last seen
Jul 21, 2026, 08:40 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join TEMAN MAIN ROLEPLAY is 12:00–20:00 UTC, when it averages 60 concurrent players — well clear of its 27-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 83. Outside it the city empties: across 20:00–12:00 UTC it averages just 11 players, bottoming out at 23:00 UTC on 2, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 128 slots its peak this week hit 104 — 81% of the server — and when anyone is on it, it averages 27 players, which is 21% full. Day to day it barely moves: across those 7 days its daily averages stay within 71% of each other, so this is a settled population rather than a spike.
That puts TEMAN MAIN ROLEPLAY ahead of 98% of the 42,501 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 21st busiest of the 47 established Indonesia servers we track.
Under the hood TEMAN MAIN ROLEPLAY runs QBCore with 201 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 104 | 27 |
| Sun 19 Jul | 104 | 33 |
| Sat 18 Jul | 84 | 27 |
| Fri 17 Jul | 61 | 19 |
| Thu 16 Jul | 76 | 21 |
| Wed 15 Jul | 87 | 30 |
| Tue 14 Jul | 83 | 30 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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