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Live players
7-day peak
166
All-time peak
227
Last seen
Oct 19, 2026, 09:55 PM
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0
Rating
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Please join http://discord.gg/hommirp and request to be allowlisted.
We count the players on this server every five minutes and keep the history.
The window to join HOMMI ROLEPLAY is 13:00–21:00 UTC, when it averages 99 concurrent players — well clear of its 44-player round-the-clock average. It bites hardest at 16:00 UTC, averaging 140. Outside it the city empties: across 21:00–13:00 UTC it averages just 17 players, bottoming out at 23:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 46 players against 555 slots (8% full), and even its busiest moment of the week, 170 players, left 69% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 33% of each other, so this is a settled population rather than a spike.
That puts HOMMI ROLEPLAY ahead of 99% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 16th busiest of the 60 established Indonesia servers we track.
HOMMI ROLEPLAY loads 171 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 136 | 44 |
| Sat 17 Oct | 162 | 54 |
| Fri 16 Oct | 139 | 46 |
| Thu 15 Oct | 130 | 40 |
| Wed 14 Oct | 155 | 43 |
| Tue 13 Oct | 166 | 48 |
| Mon 12 Oct | 170 | 50 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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