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Live players
7-day peak
94
All-time peak
94
Last seen
Sep 4, 2026, 08:20 PM
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0
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Please join http://discord.gg/hommirp and request to be allowlisted.
We count the players on this server every five minutes and keep the history.
The window to join HOMMI ROLEPLAY is 13:00–19:00 UTC, when it averages 44 concurrent players — well clear of its 17-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 56. Outside it the city empties: across 19:00–13:00 UTC it averages just 7 players, bottoming out at 00:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 555 slots are far more than it uses: when anyone is on it, it averages 15 players, and the busiest single moment of the week reached only 94 — 17% of capacity. It is also filling up: it averaged 18 players across 1 Sept–3 Sept, up 584% on the 3 it averaged across 28 Aug–30 Aug.
That puts HOMMI ROLEPLAY ahead of 98% of the 43,632 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
HOMMI ROLEPLAY loads 149 resources (a moderate build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Thu 3 Sept | 81 | 23 |
| Wed 2 Sept | 76 | 17 |
| Tue 1 Sept | 64 | 15 |
| Mon 31 Aug | 94 | 23 |
| Sun 30 Aug | 6 | 2 |
| Sat 29 Aug | 15 | 4 |
| Fri 28 Aug | 5 | 2 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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