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Advanced QBCore Roleplay Server
Live players
7-day peak
51
All-time peak
51
Last seen
Jul 22, 2026, 01:50 AM
Votes
0
Rating
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Please join https://discord.gg/PcXs4J2RZK and request to be allowlisted.
We count the players on this server every five minutes and keep the history.
[QBCore] LifeTime Roleplay is busy for most of the day rather than one evening: it stays above its 8-player daily average for 10 straight hours, 16:00–02:00 UTC, averaging 13 across that stretch and peaking at 21:00 UTC with 20. Outside it the city empties: across 03:00–15:00 UTC it averages just 3 players, bottoming out at 07:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 8 players against 128 slots (6% full), and even its busiest moment of the week, 51 players, left 60% of the server free. It is also filling up: it averaged 10 players across 18 Jul–20 Jul, up 143% on the 4 it averaged across 14 Jul–16 Jul.
That puts [QBCore] LifeTime Roleplay ahead of 96% of the 42,220 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood [QBCore] LifeTime Roleplay runs QBCore with 238 resources loaded — a substantial build, using pma-voice for voice and qs-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 35 | 12 |
| Sun 19 Jul | 26 | 8 |
| Sat 18 Jul | 51 | 11 |
| Fri 17 Jul | 22 | 8 |
| Thu 16 Jul | 17 | 5 |
| Wed 15 Jul | 4 | 2 |
| Tue 14 Jul | 14 | 6 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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