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#5TILLKOTAKITA
Live players
7-day peak
318
All-time peak
427
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join KOTAKITA ROLEPLAY INDONESIA is 13:00–20:00 UTC, when it averages 214 concurrent players — well clear of its 101-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 289. Outside it the city empties: across 20:00–07:00 UTC it averages just 45 players, bottoming out at 11:00 UTC on 9, so an off-peak login means an all-but-empty server.
Its 2,048 slots are far more than it uses: when anyone is on it, it averages 102 players, and the busiest single moment of the week reached only 318 — 16% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 31% of each other, so this is a settled population rather than a spike.
That peak of 318 makes KOTAKITA ROLEPLAY INDONESIA the 276th busiest of the 42,527 FiveM servers ViceHub tracked consistently this week — and the 12th busiest of the 60 established Indonesia servers we track.
KOTAKITA ROLEPLAY INDONESIA loads 102 resources (a moderate build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 318 | 111 |
| Sat 17 Oct | 292 | 115 |
| Fri 16 Oct | 317 | 100 |
| Thu 15 Oct | 263 | 88 |
| Wed 14 Oct | 313 | 101 |
| Tue 13 Oct | 307 | 103 |
| Mon 12 Oct | 301 | 96 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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