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Roleplay • Gangs • Factions • PVP • Chill
Live players
7-day peak
58
All-time peak
185
Last seen
Jul 21, 2026, 11:55 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join LUX ROLEPLAY is 12:00–17:00 UTC, when it averages 9 concurrent players — well clear of its 4-player round-the-clock average. It bites hardest at 14:00 UTC, averaging 13. Outside it the city empties: across 18:00–05:00 UTC it averages just 2 players, bottoming out at 01:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 250 slots are far more than it uses: when anyone is on it, it averages 7 players, and the busiest single moment of the week reached only 58 — 23% of capacity. It is thinning, though: it averaged 1 players across 18 Jul–20 Jul, down 93% on the 14 it averaged across 14 Jul–16 Jul.
That puts LUX ROLEPLAY ahead of 96% of the 42,293 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood LUX ROLEPLAY runs QBCore with 313 resources loaded — a substantial build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 2 | 0 |
| Sun 19 Jul | 2 | 0 |
| Sat 18 Jul | 6 | 2 |
| Fri 17 Jul | 10 | 3 |
| Thu 16 Jul | 58 | 10 |
| Wed 15 Jul | 32 | 12 |
| Tue 14 Jul | 54 | 20 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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