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4/25~本オープン!FiveM初心者も白市民も黒市民も楽しめる街。犯罪コンテンツ充実、自分のお店も持てる!ギャングはレベル制で設立して終わりじゃない!
Live players
7-day peak
160
All-time peak
189
Last seen
Jul 21, 2026, 10:10 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join HeliosCity is 11:00–18:00 UTC, when it averages 108 concurrent players — well clear of its 51-player round-the-clock average. It bites hardest at 13:00 UTC, averaging 132. Outside it the city empties: across 18:00–11:00 UTC it averages just 28 players, bottoming out at 00:00 UTC on 14, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 200 slots its peak this week hit 160 — 80% of the server — and when anyone is on it, it averages 52 players, which is 26% full. It is also filling up: it averaged 55 players across 18 Jul–20 Jul, up 12% on the 49 it averaged across 14 Jul–16 Jul.
That puts HeliosCity ahead of 99% of the 42,399 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 7th busiest of the 81 established Japan servers we track.
Under the hood HeliosCity runs QBCore with 512 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 143 | 56 |
| Sun 19 Jul | 160 | 59 |
| Sat 18 Jul | 120 | 51 |
| Fri 17 Jul | 132 | 50 |
| Thu 16 Jul | 132 | 47 |
| Wed 15 Jul | 156 | 53 |
| Tue 14 Jul | 146 | 47 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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