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SEASON 3 IS HERE! Experience a new era of NAIJA 2046 — futuristic Nigeria, street life, business, crime, power, PVP, new features, and endless possibilities. Build your empire. Make your name. Write your story.
Live players
7-day peak
1
All-time peak
30
Last seen
Oct 20, 2026, 12:15 AM
Votes
0
Rating
—
🚨🇳🇬 NAIJA 2046 — ALLOWLIST NOTICE 🇳🇬🚨\n\nThe city is still under major development and is not fully complete yet.\n\nAccess is currently limited through an allowlist while we continue rebuilding, testing, fixing bugs, and updating systems.\n\nApproved players with the required Discord role may fly in during testing periods.\n\nExpect changes, bugs, restarts, and unfinished features.\n\n🌴 discord.gg/naija2046\n\nSAME CITY. BIGGER TOMORROW.
We count the players on this server every five minutes and keep the history.
The window to join NAIJA 2046 | SEASON 3 is 02:00–05:00 UTC, when it averages 0 concurrent players — well clear of its 0-player round-the-clock average. It bites hardest at 02:00 UTC, averaging 0. Outside it the city empties: across 12:00–16:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 48 slots are far more than it uses: when anyone is on it, it averages 0 players, and the busiest single moment of the week reached only 1 — 2% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 2200% of each other, so this is a settled population rather than a spike.
That puts NAIJA 2046 | SEASON 3 ahead of 0% of the 42,337 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood NAIJA 2046 | SEASON 3 runs QBCore with 429 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 0 | 0 |
| Sat 17 Oct | 1 | 0 |
| Fri 16 Oct | 1 | 0 |
| Thu 15 Oct | 1 | 0 |
| Wed 14 Oct | 1 | 1 |
| Tue 13 Oct | 1 | 0 |
| Mon 12 Oct | 1 | 0 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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Average and highest player counts for every hour of the day, across the last 7 days. Times are UTC.
| Hour | Avg | Peak | Relative activity |
|---|---|---|---|
| 00:00 | 0 | 1 | |
| 01:00 | 0 | 1 | |
| 02:00 | 0 | 1 | |
| 03:00 | 0 | 1 | |
| 04:00 | 0 | 1 | |
| 05:00 | 0 | 1 | |
| 06:00 | 0 | 1 | |
| 07:00 | 0 | 1 | |
| 08:00 | 0 | 1 | |
| 09:00 | 0 | 1 | |
| 10:00 | 0 | 1 | |
| 11:00 | 0 | 1 | |
| 12:00 | 0 | 1 | |
| 13:00 | 0 | 0 | |
| 14:00 | 0 | 0 | |
| 15:00 | 0 | 1 | |
| 16:00 | 0 | 1 | |
| 17:00 | 0 | 1 | |
| 18:00 | 0 | 1 | |
| 19:00 | 0 | 1 | |
| 20:00 | 0 | 1 | |
| 21:00 | 0 | 1 | |
| 22:00 | 0 | 1 | |
| 23:00 | 0 | 1 |