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discord.gg/looprp
Live players
7-day peak
127
All-time peak
153
Last seen
Oct 19, 2026, 10:35 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
Loop Roleplay is busy for most of the day rather than one evening: it stays above its 33-player daily average for 10 straight hours, 15:00–01:00 UTC, averaging 68 across that stretch and peaking at 20:00 UTC with 96. Outside it the city empties: across 01:00–15:00 UTC it averages just 8 players, bottoming out at 07:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 1,881 slots are far more than it uses: when anyone is on it, it averages 34 players, and the busiest single moment of the week reached only 127 — 7% of capacity. It is also filling up: it averaged 38 players across 16 Oct–18 Oct, up 24% on the 31 it averaged across 12 Oct–14 Oct.
That puts Loop Roleplay ahead of 98% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Loop Roleplay runs Qbox with 302 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 127 | 42 |
| Sat 17 Oct | 115 | 38 |
| Fri 16 Oct | 84 | 34 |
| Thu 15 Oct | 102 | 31 |
| Wed 14 Oct | 100 | 33 |
| Tue 13 Oct | 105 | 28 |
| Mon 12 Oct | 110 | 32 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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