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Live players
7-day peak
133
All-time peak
133
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
—
Allowlist için Lütfen http://discord.gg/morfain adresinden Discord sunucumuza katılın, giriş için discord sunucumuzda bulunmanız yeterlidir.
We count the players on this server every five minutes and keep the history.
MORFAIN ROLEPLAY is busy for most of the day rather than one evening: it stays above its 68-player daily average for 10 straight hours, 14:00–00:00 UTC, averaging 95 across that stretch and peaking at 20:00 UTC with 115. Its longest quiet stretch is 00:00–13:00 UTC, averaging 48 players — thin by its own standards, but still a running city rather than an empty one.
Its 2,000 slots are far more than it uses: when anyone is on it, it averages 72 players, and the busiest single moment of the week reached only 133 — 7% of capacity. It is thinning, though: it averaged 71 players across 16 Oct–18 Oct, down 12% on the 81 it averaged across 12 Oct–14 Oct.
That puts MORFAIN ROLEPLAY ahead of 98% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood MORFAIN ROLEPLAY runs QBCore with 206 resources loaded — a substantial build, using pma-voice for voice and tgiann-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 126 | 79 |
| Sat 17 Oct | 132 | 72 |
| Fri 16 Oct | 133 | 61 |
| Thu 15 Oct | 129 | 53 |
| Wed 14 Oct | 129 | 101 |
| Tue 13 Oct | 118 | 70 |
| Mon 12 Oct | 130 | 70 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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