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Sıfırdan yazılmış kendi altyapımız — ESX/QBCore değil. Özel meslek sistemleri, dengeli ekonomi ve elle işlenmiş araç/kıyafet içerikleriyle Türkçe Arcade RP. 2 yıldır aynı topluluk. Whitelist yok, gir ve oyna. | discord.gg/ixrp
Live players
7-day peak
1
All-time peak
44
Last seen
Sep 4, 2026, 07:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Development - www.ixroleplay.com is 20:00–03:00 UTC, when it averages 1 concurrent player — well clear of its 0-player round-the-clock average. It bites hardest at 01:00 UTC, averaging 1. Outside it the city empties: across 03:00–14:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 199 slots are far more than it uses: when anyone is on it, it averages 0 players, and the busiest single moment of the week reached only 1 — 1% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 508% of each other, so this is a settled population rather than a spike.
That puts Development - www.ixroleplay.com ahead of 0% of the 43,652 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Development - www.ixroleplay.com loads 575 resources (a heavy build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Thu 3 Sept | 1 | 0 |
| Wed 2 Sept | 1 | 1 |
| Tue 1 Sept | 1 | 1 |
| Mon 31 Aug | 1 | 1 |
| Sun 30 Aug | 1 | 0 |
| Sat 29 Aug | 1 | 0 |
| Fri 28 Aug | 1 | 0 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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