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Experiencia e melhora connosco a tua jogabilidade
Live players
7-day peak
46
All-time peak
48
Last seen
Jul 21, 2026, 10:35 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
Grind PvP is busy for most of the day rather than one evening: it stays above its 8-player daily average for 9 straight hours, 13:00–22:00 UTC, averaging 17 across that stretch and peaking at 19:00 UTC with 32. Outside it the city empties: across 22:00–12:00 UTC it averages just 1 player, bottoming out at 07:00 UTC on 0, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 48 slots, reaching 46 of them (96%) at its peak this week, and when anyone is on it, it averages 7 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 29% of each other, so this is a settled population rather than a spike.
That puts Grind PvP ahead of 96% of the 42,379 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 23rd busiest of the 45 established Portugal servers we track.
Grind PvP loads 23 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 44 | 8 |
| Sun 19 Jul | 30 | 7 |
| Sat 18 Jul | 46 | 7 |
| Fri 17 Jul | 31 | 8 |
| Thu 16 Jul | 46 | 8 |
| Wed 15 Jul | 39 | 7 |
| Tue 14 Jul | 32 | 7 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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