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Experiencia e melhora connosco a tua jogabilidade
Live players
7-day peak
48
All-time peak
48
Last seen
Oct 19, 2026, 10:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Grind PvP is 14:00–22:00 UTC, when it averages 26 concurrent players — well clear of its 11-player round-the-clock average. It bites hardest at 19:00 UTC, averaging 45. Outside it the city empties: across 22:00–13:00 UTC it averages just 3 players, bottoming out at 07:00 UTC on 0, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 48 slots, reaching 48 of them (100%) at its peak this week, and when anyone is on it, it averages 11 players — expect to wait at prime time. It is also filling up: it averaged 12 players across 16 Oct–18 Oct, up 25% on the 10 it averaged across 12 Oct–14 Oct.
That puts Grind PvP ahead of 96% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Grind PvP loads 23 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 47 | 12 |
| Sat 17 Oct | 47 | 14 |
| Fri 16 Oct | 48 | 11 |
| Thu 15 Oct | 47 | 10 |
| Wed 14 Oct | 48 | 10 |
| Tue 13 Oct | 47 | 10 |
| Mon 12 Oct | 48 | 10 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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