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OryxisRP
Live players
7-day peak
40
All-time peak
56
Last seen
Jul 21, 2026, 09:50 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join OryxisRP is 19:00–23:00 UTC, when it averages 7 concurrent players — well clear of its 2-player round-the-clock average. It bites hardest at 20:00 UTC, averaging 10. Outside it the city empties: across 23:00–19:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 1 player against 64 slots (1% full), and even its busiest moment of the week, 24 players, left 63% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 3462% of each other, so this is a settled population rather than a spike.
That puts OryxisRP ahead of 93% of the 42,427 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood OryxisRP runs ESX with 202 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 4 | 0 |
| Sun 19 Jul | 2 | 0 |
| Sat 18 Jul | 16 | 1 |
| Fri 17 Jul | 2 | 0 |
| Thu 16 Jul | 1 | 0 |
| Wed 15 Jul | 24 | 4 |
| Tue 14 Jul | 0 | 0 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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