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A New Era of Open-World MMORPG on FiveM
Live players
7-day peak
177
All-time peak
323
Last seen
Oct 19, 2026, 10:40 PM
Votes
0
Rating
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ติดตามข่าวสารและสมัครไวท์ลิสต์ได้ที่ Discord : https://discord.gg/UjyaspAywq
We count the players on this server every five minutes and keep the history.
The window to join KAMISAMA | [Open-World] is 12:00–17:00 UTC, when it averages 129 concurrent players — well clear of its 77-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 148. Its longest quiet stretch is 21:00–06:00 UTC, averaging 48 players — thin by its own standards, but still a running city rather than an empty one.
You can walk straight in: when anyone is on it, it averages 79 players against 500 slots (16% full), and even its busiest moment of the week, 177 players, left 65% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 27% of each other, so this is a settled population rather than a spike.
That puts KAMISAMA | [Open-World] ahead of 99% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 12th busiest of the 254 established servers that set no country locale we track.
Under the hood KAMISAMA | [Open-World] runs ESX with 203 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 177 | 84 |
| Sat 17 Oct | 156 | 81 |
| Fri 16 Oct | 140 | 68 |
| Thu 15 Oct | 150 | 73 |
| Wed 14 Oct | 149 | 79 |
| Tue 13 Oct | 177 | 86 |
| Mon 12 Oct | 165 | 85 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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