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Bem-vindo a GOTHAM CITY! Um servidor focado em Roleplay sério, onde cada decisão importa, sistemas exclusivos, corporações com alto padrão de RP, facções muito bem estruturadas e uma comunidade acolhedora. Nossa equipe trabalha diariamente para trazer otimização premium, garantindo o melhor FPS para você. Vagas abertas para todas as áreas! Entre no nosso Discord e inicie sua jornada hoje mesmo. Aqui, a sua diversão e o seu RP são levados a sério! cidadealtanobresantacomplexobrasilfluxovalleyemetametropoleladolesteplfgothamcityrp
Live players
7-day peak
62
All-time peak
80
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join GOTHAM CITY #ATO1 is 20:00–04:00 UTC, when it averages 31 concurrent players — well clear of its 15-player round-the-clock average. It bites hardest at 00:00 UTC, averaging 44. Outside it the city empties: across 04:00–20:00 UTC it averages just 8 players, bottoming out at 10:00 UTC on 3, so an off-peak login means an all-but-empty server.
Its 777 slots are far more than it uses: when anyone is on it, it averages 16 players, and the busiest single moment of the week reached only 62 — 8% of capacity. It is thinning, though: it averaged 14 players across 16 Oct–18 Oct, down 24% on the 18 it averaged across 12 Oct–14 Oct.
That puts GOTHAM CITY #ATO1 ahead of 96% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood GOTHAM CITY #ATO1 runs vRP with 124 resources loaded — a moderate build, using pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 44 | 16 |
| Sat 17 Oct | 59 | 15 |
| Fri 16 Oct | 46 | 11 |
| Thu 15 Oct | 62 | 19 |
| Wed 14 Oct | 60 | 18 |
| Tue 13 Oct | 52 | 17 |
| Mon 12 Oct | 56 | 20 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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