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Custom Built Scripts ● Hidden Mechanics ● Complete RP Freedom ● Active Staff
Live players
7-day peak
34
All-time peak
34
Last seen
Jul 21, 2026, 10:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join InCity Roleplay V3 is 17:00–00:00 UTC, when it averages 14 concurrent players — well clear of its 6-player round-the-clock average. It bites hardest at 21:00 UTC, averaging 18. Outside it the city empties: across 01:00–12:00 UTC it averages just 1 player, bottoming out at 04:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 250 slots are far more than it uses: when anyone is on it, it averages 6 players, and the busiest single moment of the week reached only 27 — 11% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 61% of each other, so this is a settled population rather than a spike.
That puts InCity Roleplay V3 ahead of 94% of the 42,379 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood InCity Roleplay V3 runs Qbox with 202 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 23 | 6 |
| Sun 19 Jul | 16 | 5 |
| Sat 18 Jul | 20 | 7 |
| Fri 17 Jul | 27 | 8 |
| Thu 16 Jul | 19 | 7 |
| Wed 15 Jul | 22 | 5 |
| Tue 14 Jul | 27 | 8 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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