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BASE RP Dev
Live players
7-day peak
41
All-time peak
41
Last seen
Jul 21, 2026, 10:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Base RP Dev is 15:00–20:00 UTC, when it averages 4 concurrent players — well clear of its 1-player round-the-clock average. It bites hardest at 18:00 UTC, averaging 8. Outside it the city empties: across 02:00–12:00 UTC it averages just 1 player, bottoming out at 04:00 UTC on 0, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 24 slots, reaching 41 of them (171%) at its peak this week, and when anyone is on it, it averages 2 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 231% of each other, so this is a settled population rather than a spike.
That puts Base RP Dev ahead of 95% of the 42,379 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Base RP Dev loads 710 resources (a heavy build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 41 | 3 |
| Sun 19 Jul | 2 | 1 |
| Sat 18 Jul | 3 | 1 |
| Fri 17 Jul | 4 | 2 |
| Thu 16 Jul | 3 | 1 |
| Wed 15 Jul | 3 | 1 |
| Tue 14 Jul | 5 | 2 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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