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Custom-developed city and lifer-prison roleplay. Recruiting PD, EMS and DOJ; custom jobs, vehicles, gangs and original systems.
Live players
7-day peak
114
All-time peak
114
Last seen
Jul 21, 2026, 09:45 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
Nodus Roleplay - RELEASED JULY 11TH is busy for most of the day rather than one evening: it stays above its 51-player daily average for 11 straight hours, 19:00–06:00 UTC, averaging 76 across that stretch and peaking at 01:00 UTC with 92. Its longest quiet stretch is 07:00–18:00 UTC, averaging 26 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 125 slots its peak this week hit 111 — 89% of the server — and when anyone is on it, it averages 50 players, which is 40% full. It is also filling up: it averaged 56 players across 18 Jul–20 Jul, up 21% on the 46 it averaged across 14 Jul–16 Jul.
That puts Nodus Roleplay - RELEASED JULY 11TH ahead of 98% of the 42,427 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Nodus Roleplay - RELEASED JULY 11TH runs Qbox with 467 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 109 | 54 |
| Sun 19 Jul | 106 | 57 |
| Sat 18 Jul | 106 | 56 |
| Fri 17 Jul | 90 | 45 |
| Thu 16 Jul | 92 | 35 |
| Wed 15 Jul | 91 | 49 |
| Tue 14 Jul | 111 | 54 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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