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Live players
7-day peak
35
All-time peak
47
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
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Please join http://discord.gg/napalmcityrp and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
NAPALM CITY RP is busy for most of the day rather than one evening: it stays above its 2-player daily average for 12 straight hours, 17:00–05:00 UTC, averaging 4 across that stretch and peaking at 19:00 UTC with 7. Outside it the city empties: across 05:00–16:00 UTC it averages just 1 player, bottoming out at 08:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 128 slots are far more than it uses: when anyone is on it, it averages 2 players, and the busiest single moment of the week reached only 35 — 27% of capacity. It is also filling up: it averaged 4 players across 16 Oct–18 Oct, up 192% on the 1 it averaged across 12 Oct–14 Oct.
That puts NAPALM CITY RP ahead of 95% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood NAPALM CITY RP runs Qbox with 270 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 11 | 2 |
| Sat 17 Oct | 35 | 7 |
| Fri 16 Oct | 11 | 3 |
| Thu 15 Oct | 5 | 1 |
| Wed 14 Oct | 6 | 1 |
| Tue 13 Oct | 3 | 1 |
| Mon 12 Oct | 11 | 2 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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