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Season I basladi. Eglence odakli Los Santos: ozel meslekler, hareketli sokaklar, aktif yonetim.
Live players
7-day peak
140
All-time peak
140
Last seen
Sep 5, 2026, 03:25 AM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Loop Roleplay is 17:00–00:00 UTC, when it averages 95 concurrent players — well clear of its 39-player round-the-clock average. It bites hardest at 20:00 UTC, averaging 118. Outside it the city empties: across 00:00–15:00 UTC it averages just 12 players, bottoming out at 05:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 1,881 slots are far more than it uses: when anyone is on it, it averages 41 players, and the busiest single moment of the week reached only 140 — 7% of capacity. It is also filling up: it averaged 43 players across 2 Sept–4 Sept, up 15% on the 38 it averaged across 29 Aug–31 Aug.
That puts Loop Roleplay ahead of 98% of the 44,040 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Loop Roleplay runs Qbox with 220 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Fri 4 Sept | 114 | 38 |
| Thu 3 Sept | 140 | 50 |
| Wed 2 Sept | 131 | 44 |
| Tue 1 Sept | 139 | 43 |
| Mon 31 Aug | 130 | 41 |
| Sun 30 Aug | 120 | 40 |
| Sat 29 Aug | 103 | 30 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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