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An advanced FiveM RP framework including jobs, gangs, housing & more!
Live players
7-day peak
109
All-time peak
127
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join MekongCity 2.0 is 13:00–20:00 UTC, when it averages 48 concurrent players — well clear of its 17-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 69. Outside it the city empties: across 20:00–12:00 UTC it averages just 4 players, bottoming out at 01:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 16 players against 128 slots (13% full), and even its busiest moment of the week, 84 players, left 34% of the server free. It is thinning, though: it averaged 15 players across 16 Oct–18 Oct, down 18% on the 18 it averaged across 12 Oct–14 Oct.
That puts MekongCity 2.0 ahead of 97% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood MekongCity 2.0 runs QBCore with 294 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 74 | 17 |
| Sat 17 Oct | 45 | 12 |
| Fri 16 Oct | 67 | 15 |
| Thu 15 Oct | 77 | 15 |
| Wed 14 Oct | 69 | 18 |
| Tue 13 Oct | 84 | 18 |
| Mon 12 Oct | 71 | 17 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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