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Where anyone can be the hero, or the villain
Live players
7-day peak
142
All-time peak
147
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
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Please join http://discord.gg/heroesrisingrp and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
HeroesRising RP is busy for most of the day rather than one evening: it stays above its 58-player daily average for 10 straight hours, 20:00–06:00 UTC, averaging 97 across that stretch and peaking at 02:00 UTC with 119. Outside it the city empties: across 06:00–20:00 UTC it averages just 30 players, bottoming out at 13:00 UTC on 17, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 200 slots its peak this week hit 142 — 71% of the server — and when anyone is on it, it averages 58 players, which is 29% full. Day to day it barely moves: across those 7 days its daily averages stay within 20% of each other, so this is a settled population rather than a spike.
That puts HeroesRising RP ahead of 98% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 18th busiest of the 251 established servers that set no country locale we track.
Under the hood HeroesRising RP runs ESX with 523 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 142 | 64 |
| Sat 17 Oct | 129 | 61 |
| Fri 16 Oct | 117 | 54 |
| Thu 15 Oct | 132 | 59 |
| Wed 14 Oct | 122 | 59 |
| Tue 13 Oct | 130 | 54 |
| Mon 12 Oct | 122 | 58 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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