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Lore inΓ©dit, Un RP comme vous ne l'avez jamais vΓ©cu !!!
Live players
7-day peak
55
All-time peak
228
Last seen
Jul 21, 2026, 08:40 PM
Votes
0
Rating
β
We count the players on this server every five minutes and keep the history.
The window to join ULTRAZE π | ROLEPLAY FREE-ACCESS > discord.gg/ultraze is 17:00β00:00 UTC, when it averages 21 concurrent players β well clear of its 9-player round-the-clock average. It bites hardest at 20:00 UTC, averaging 30. Outside it the city empties: across 00:00β13:00 UTC it averages just 3 players, bottoming out at 03:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 300 slots are far more than it uses: when anyone is on it, it averages 10 players, and the busiest single moment of the week reached only 55 β 18% of capacity. It is thinning, though: it averaged 6 players across 18 Julβ20 Jul, down 62% on the 17 it averaged across 13 Julβ16 Jul.
That puts ULTRAZE π | ROLEPLAY FREE-ACCESS > discord.gg/ultraze ahead of 96% of the 42,501 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood ULTRAZE π | ROLEPLAY FREE-ACCESS > discord.gg/ultraze runs ESX with 275 resources loaded β a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 31 | 7 |
| Sun 19 Jul | 18 | 7 |
| Sat 18 Jul | 15 | 6 |
| Fri 17 Jul | 39 | 11 |
| Thu 16 Jul | 55 | 15 |
| Wed 15 Jul | 51 | 29 |
| Mon 13 Jul | 23 | 9 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off β so any percentage would be a guess. How we measure this.
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