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NSW Based Roleplay, Join us @ discord.gg/fallencity
Live players
7-day peak
106
All-time peak
350
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
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Please join http://discord.gg/fallencity To Whitelist
We count the players on this server every five minutes and keep the history.
Fallen City is busy for most of the day rather than one evening: it stays above its 17-player daily average for 10 straight hours, 03:00–13:00 UTC, averaging 30 across that stretch and peaking at 09:00 UTC with 44. Outside it the city empties: across 13:00–03:00 UTC it averages just 8 players, bottoming out at 19:00 UTC on 2, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 48 slots, reaching 106 of them (221%) at its peak this week, and when anyone is on it, it averages 21 players — expect to wait at prime time. It is thinning, though: it averaged 9 players across 16 Oct–18 Oct, down 74% on the 33 it averaged across 12 Oct–14 Oct.
That puts Fallen City ahead of 98% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 9th busiest of the 46 established Australia servers we track.
Under the hood Fallen City runs Qbox with 232 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 2 | 0 |
| Sat 17 Oct | 12 | 4 |
| Fri 16 Oct | 63 | 21 |
| Thu 15 Oct | 71 | 25 |
| Wed 14 Oct | 77 | 31 |
| Tue 13 Oct | 106 | 38 |
| Mon 12 Oct | 98 | 31 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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